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A couple of thoughts. First, I like this way of thinking re: systems and content. Even with certain games where the entirety is self-contained (i.e. something like Vaarn with player-facing rules and GM-facing generators for making entire campaigns), there is nothing to be *lost* from additional content. At the very least, supporting systems with content is a net benefit. I'm not much interested in designing games so I'm content coming up with content (lol) for these cool systems coming out, and having the author support that is a huge boon. Second, putting game content into blog posts or newsletter is good and I highly recommend it, so I like what you've done here (especially the Landlord's Special).

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